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#textureexchange medias

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-Old vs New Textures, in Level 8 (Dark Cellar/ Dark Basement) -

old Textures (left) & more: 
The Textures in this Level from my selfmade Game 'Ghost World 3D 2' had only a low Resolution of 128x128 and 256x256 Pixel, 
but watched nonetheless/regardless good. 
I don't have thinking about, if the Wall-Texture is realistic for a Cellar or not. 
I found it look ok, and that was enough in the past.
.
You can see there the Ammo for the Fireball-Weapon too: The 2 Boxes with the red Borders
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Look Picture 2&3 'fast' to see 'moving' the red dots (Ghosts) in the Minimap too.
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Other as in my 'Old vs New Textures' Post's before,  the game is here in a 'Sandbox-Mode' (Testmode with for example very much Lives (95), Money (9004 $), Ammo and all Minimap- & Ghostscanner Updates).
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new Textures (right & 3.Picture):
I've tried to find more realistic Textures for a Cellar. 
You can see the Result best in the 3.Picture, because it's with light. This Textures have a higher Texture-Resolution with 1024x1024 & 1200x1200 Pixels.
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I now changed the Textures in 31 from 33 Levels. 
Only 2 more Levels to Texture new and so on, and then i'm ready with the Level-Textures. 
But i 'must' change other Textures too: For Example in the 8 World-Screens & the 9 Skyboxes (some Planets for example).
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Links sind die alten & rechts die neuen Texturen für das 8.Level (Dunkler Keller) meines selbstgemachten PC-Spiels Ghost World 3D 2.
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Da ich schon in 31 von max 33 Levels die Texturen austauschte, bin ich mit den Texturaustausch für die Levels bald fertig. 
Allerdings werde ich auch noch an manchen Texturen in den 8 Weltbildschirmen & mindestens 9 Skyboxen arbeiten usw (z.B. 
Planeten-Grafiken).
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Mehr Infos über den Texturaustausch dieses Levels siehe weiter oben im Text (aber vorerst/dauerhaft nur in Englisch).
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#change #textureexchange #oldvsnew #newvsold 
#Cellar #Basement #Level 
#ammunition #ammo 
#sandboxmode 
#textures #graphics #gamegraphics 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction
#programminglife 
#ghostworld3d2
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#texturen #grafiken #texturaustausch
#vorhernachher 
#Keller 
#Munition
-Old vs New Textures, in Level 8 (Dark Cellar/ Dark Basement) - old Textures (left) & more: The Textures in this Level from my selfmade Game 'Ghost World 3D 2' had only a low Resolution of 128x128 and 256x256 Pixel, but watched nonetheless/regardless good. I don't have thinking about, if the Wall-Texture is realistic for a Cellar or not. I found it look ok, and that was enough in the past. . You can see there the Ammo for the Fireball-Weapon too: The 2 Boxes with the red Borders . Look Picture 2&3 'fast' to see 'moving' the red dots (Ghosts) in the Minimap too. . Other as in my 'Old vs New Textures' Post's before, the game is here in a 'Sandbox-Mode' (Testmode with for example very much Lives (95), Money (9004 $), Ammo and all Minimap- & Ghostscanner Updates). . . new Textures (right & 3.Picture): I've tried to find more realistic Textures for a Cellar. You can see the Result best in the 3.Picture, because it's with light. This Textures have a higher Texture-Resolution with 1024x1024 & 1200x1200 Pixels. . . I now changed the Textures in 31 from 33 Levels. Only 2 more Levels to Texture new and so on, and then i'm ready with the Level-Textures. But i 'must' change other Textures too: For Example in the 8 World-Screens & the 9 Skyboxes (some Planets for example). . . Links sind die alten & rechts die neuen Texturen für das 8.Level (Dunkler Keller) meines selbstgemachten PC-Spiels Ghost World 3D 2. . Da ich schon in 31 von max 33 Levels die Texturen austauschte, bin ich mit den Texturaustausch für die Levels bald fertig. Allerdings werde ich auch noch an manchen Texturen in den 8 Weltbildschirmen & mindestens 9 Skyboxen arbeiten usw (z.B. Planeten-Grafiken). . Mehr Infos über den Texturaustausch dieses Levels siehe weiter oben im Text (aber vorerst/dauerhaft nur in Englisch). . #change  #textureexchange  #oldvsnew  #newvsold  #Cellar  #Basement  #Level  #ammunition  #ammo  #sandboxmode  #textures  #graphics  #gamegraphics  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  . #texturen  #grafiken  #texturaustausch  #vorhernachher  #Keller  #Munition 
xSay2
-Old vs New Textures, in Level 14 (Knot Garden/Maze) -
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I gave my Knot Garden Level from my selfmade Game 'Ghost World 3D 2' new & other looking Textures too. It's not a Maze-Game, but it have except 29 normal Levels 4 Maze-Levels too.

new Textures (right):
The Difference with the higher Texture-Resolution of 1200x1200 against the old Textures is good visible. 
The Level self is some of the few Levels, that had no Ghosts (Enemys). The challenge is instead of: Try to don't lose your orientation in this friendly Maze.
.
old Textures (left):
This Level had Textures with visible seams: The ground- (Gras-) Textur. 
All Level-Textures had a low Resolution of 128x128 and 256x256 Pixel.
.
I now changed the Textures in 25 from 33 Levels.
.
.
Links sind die alten & rechts die neuen & anders aussehenden Texturen für das 14.Level (Irrgarten-Level) meines selbstgemachten PC-Spiels Ghost World 3D 2.
Es ist kein Labyrinth-Spiel, hat neben 29 normalen aber auch 4 Labyrinth-Levels.
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Neue Texturen (rechts):
Neben einigen anderen Levels tauschte ich auch in diesem Level die Texturen (Grafiken) gegen bessere & anders aussehende Texturen aus. 
Der Unterschied (1200x1200 Pixel) zu den alten Texturen (128x128, 256x256) ist gut sichtbar, z.B. im Gras oder bei den Wänden. 
Der Level selbst ist einer der wenigen Level, der keine Geister (Gegner) enthält. 
Stattdessen besteht die Herausforderung dieses Levels darin, sich in diesem friedlichen Irrgarten nicht zu verlaufen.
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Alte Texturen (links):
Vorher hatten die Gras-Texturen sichtbare Ränder (waren nicht kachelbar). Alle Level-Texturen hatten nur eine Auflösung von 128x128 und 256x256 Pixel.
.
Bis jetzt hab ich schon in 25 von max 33 Levels die Texturen ausgetauscht usw.
.
#change #textureexchange #oldvsnew #newvsold 
#KnotGarden #Maze #Labyrinth #Level 
#textures #graphics #gamegraphics 
#textureresolution 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2

#texturen #grafiken #texturaustausch 
#vorhernachher 
#irrgarten #labyrinth
-Old vs New Textures, in Level 14 (Knot Garden/Maze) - . I gave my Knot Garden Level from my selfmade Game 'Ghost World 3D 2' new & other looking Textures too. It's not a Maze-Game, but it have except 29 normal Levels 4 Maze-Levels too. new Textures (right): The Difference with the higher Texture-Resolution of 1200x1200 against the old Textures is good visible. The Level self is some of the few Levels, that had no Ghosts (Enemys). The challenge is instead of: Try to don't lose your orientation in this friendly Maze. . old Textures (left): This Level had Textures with visible seams: The ground- (Gras-) Textur. All Level-Textures had a low Resolution of 128x128 and 256x256 Pixel. . I now changed the Textures in 25 from 33 Levels. . . Links sind die alten & rechts die neuen & anders aussehenden Texturen für das 14.Level (Irrgarten-Level) meines selbstgemachten PC-Spiels Ghost World 3D 2. Es ist kein Labyrinth-Spiel, hat neben 29 normalen aber auch 4 Labyrinth-Levels. . Neue Texturen (rechts): Neben einigen anderen Levels tauschte ich auch in diesem Level die Texturen (Grafiken) gegen bessere & anders aussehende Texturen aus. Der Unterschied (1200x1200 Pixel) zu den alten Texturen (128x128, 256x256) ist gut sichtbar, z.B. im Gras oder bei den Wänden. Der Level selbst ist einer der wenigen Level, der keine Geister (Gegner) enthält. Stattdessen besteht die Herausforderung dieses Levels darin, sich in diesem friedlichen Irrgarten nicht zu verlaufen. . . Alte Texturen (links): Vorher hatten die Gras-Texturen sichtbare Ränder (waren nicht kachelbar). Alle Level-Texturen hatten nur eine Auflösung von 128x128 und 256x256 Pixel. . Bis jetzt hab ich schon in 25 von max 33 Levels die Texturen ausgetauscht usw. . #change  #textureexchange  #oldvsnew  #newvsold  #KnotGarden  #Maze  #Labyrinth  #Level  #textures  #graphics  #gamegraphics  #textureresolution  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  #texturen  #grafiken  #texturaustausch  #vorhernachher  #irrgarten  #labyrinth 
-Old vs New Textures, Level 5 -
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The fifth Level is the entry into Professor Ghowo's House.
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new Textures (right):
While i thing about which sort of Textures i take as new Textures, 
I've thing, this Level have to look science-fiction, scientific or Nerd-like (because it's in the House of a Professor).
. 
But i don't had or found this sort of Textures fast. 
That's why i use instead Textures, that look technical/electronic or futuristic. 
The Ground-Texture is the same as before, but in higher Resolution (512x512 instead of 128x128 or 256x256 Pixel). The other Textures have a Resolution of 1200x1200 Pixel.
.
.
old Textures (left):
Because of the very easy to made ceiling- or pillars-/columns Texture some could thing, 
that this Textures were only Placeholders for future & better Textures. 
But this is not (only in this Level) right. 
The true Reason is: 
While i in the past made the Levels, i was concentrated on how to build the Levels (where i place walls, Ghosts and other Things). I have not thought very much about the right Textures. 
I found the look of the Textures realy ok at this time.
.
But now i work only on the Texture Change self, and not on other Things like for example Levelbuilding or Programming. 
I also watch on more Things as in the past: 
For example, that the most Textures normally don't look washed out & don't have seam's (Tilleable Textures).
.
My Plan is, that near every  Level have preponderant other Textures as all the other Levels. 
But i'm not sure, if i can reach this target.
But for my so far made Texture-Changes (17 from 33 Levels) i've reached it.
.
.
Tip: 
In this game is a lot of my electronic Music, that i produced earlier (Indie-Music/unusual but nice or cool sounding Songs). For example Track 32 'Dream Land.mp3' (look at the bottom right side in the Screenshot).
.
.
#change #textureexchange #oldvsnew #newvsold 
#Level #textures #graphics #gamegraphics 
#textureresolution 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev 
#gameproduction 
#programminglife 
#ghostworld3d2 
#Selfmade #electronic #indie #music
-Old vs New Textures, Level 5 - . The fifth Level is the entry into Professor Ghowo's House. . new Textures (right): While i thing about which sort of Textures i take as new Textures, I've thing, this Level have to look science-fiction, scientific or Nerd-like (because it's in the House of a Professor). . But i don't had or found this sort of Textures fast. That's why i use instead Textures, that look technical/electronic or futuristic. The Ground-Texture is the same as before, but in higher Resolution (512x512 instead of 128x128 or 256x256 Pixel). The other Textures have a Resolution of 1200x1200 Pixel. . . old Textures (left): Because of the very easy to made ceiling- or pillars-/columns Texture some could thing, that this Textures were only Placeholders for future & better Textures. But this is not (only in this Level) right. The true Reason is: While i in the past made the Levels, i was concentrated on how to build the Levels (where i place walls, Ghosts and other Things). I have not thought very much about the right Textures. I found the look of the Textures realy ok at this time. . But now i work only on the Texture Change self, and not on other Things like for example Levelbuilding or Programming. I also watch on more Things as in the past: For example, that the most Textures normally don't look washed out & don't have seam's (Tilleable Textures). . My Plan is, that near every Level have preponderant other Textures as all the other Levels. But i'm not sure, if i can reach this target. But for my so far made Texture-Changes (17 from 33 Levels) i've reached it. . . Tip: In this game is a lot of my electronic Music, that i produced earlier (Indie-Music/unusual but nice or cool sounding Songs). For example Track 32 'Dream Land.mp3' (look at the bottom right side in the Screenshot). . . #change  #textureexchange  #oldvsnew  #newvsold  #Level  #textures  #graphics  #gamegraphics  #textureresolution  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  #Selfmade  #electronic  #indie  #music 
-Old vs New Textures, Level 9 -
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Left are the old, and right are the new Textures 
for Level 9 (the meadow/hall Level) in Ghost World 3D 2.
The old Textures are 128x128 Pixel big, 
and the new have 1200x1200 Pixels. (Screen Resolution there is 800x600).
.
From the old Textures the Ceiling is made by me. I made it with Microsoft's Graphic-Programm 'Paint', that is includet in Windows. 
I don't had enought Photoshop experience at the time i made this easy Textur in the past.
.
At the new Textures near no Texture is made from me. 
But i made the floor with 1 Marble-Texture & 1 selfmade Chessboard-Texture & the easy help of Photoshop 7. 
Now its 1 floor, that looks good.
.
.
Links sind die alten & rechts die neuen Texturen für das 9. Ghost World 3D 2-Level (2.Flur).
Die alten sind nur 128x128, und die neuen sind in diesem Level 1200x1200 Pixel groß. (Bei einer Bildschirmauflösung von 800x600 im Spiel).
.
Von den alten Texturen wurde die einfache Decken-Textur von mir selbstgemacht. 
Mit dem einfachen Grafik-/Mal-Programm "Paint", daß in Microsoft's Windows enthalten ist. 
Ich hatte früher, als ich diese Textur machte, nur sehr wenig Kenntnisse in Photoshop.
.
Bei den neuen Texturen wurde fast keine von mir selbstgemacht. 
Aber der Flur wurde aus einer Marmor-Textur & meiner selbstgemachten Schachbrett-Textur gemacht, mit Hilfe von Photoshop 7 (ist leicht umzusetzen).
Aus diesen beiden Texturen usw entstand letztendlich eine gut aussehende Bodentextur.
.
#change #textureexchange #oldvsnew #newvsold 
#Level #textures #graphics #gamegraphics 
#textureresolution
#Adobe #Photoshop7 
#gamedesign #leveldesign 
#gamedevelopment #gamedev 
#indiegamedev #indiedev
#gameproduction
#programminglife
#ghostworld3d2

#texturen #grafiken #texturaustausch
#vorhernachher
-Old vs New Textures, Level 9 - . Left are the old, and right are the new Textures for Level 9 (the meadow/hall Level) in Ghost World 3D 2. The old Textures are 128x128 Pixel big, and the new have 1200x1200 Pixels. (Screen Resolution there is 800x600). . From the old Textures the Ceiling is made by me. I made it with Microsoft's Graphic-Programm 'Paint', that is includet in Windows. I don't had enought Photoshop experience at the time i made this easy Textur in the past. . At the new Textures near no Texture is made from me. But i made the floor with 1 Marble-Texture & 1 selfmade Chessboard-Texture & the easy help of Photoshop 7. Now its 1 floor, that looks good. . . Links sind die alten & rechts die neuen Texturen für das 9. Ghost World 3D 2-Level (2.Flur). Die alten sind nur 128x128, und die neuen sind in diesem Level 1200x1200 Pixel groß. (Bei einer Bildschirmauflösung von 800x600 im Spiel). . Von den alten Texturen wurde die einfache Decken-Textur von mir selbstgemacht. Mit dem einfachen Grafik-/Mal-Programm "Paint", daß in Microsoft's Windows enthalten ist. Ich hatte früher, als ich diese Textur machte, nur sehr wenig Kenntnisse in Photoshop. . Bei den neuen Texturen wurde fast keine von mir selbstgemacht. Aber der Flur wurde aus einer Marmor-Textur & meiner selbstgemachten Schachbrett-Textur gemacht, mit Hilfe von Photoshop 7 (ist leicht umzusetzen). Aus diesen beiden Texturen usw entstand letztendlich eine gut aussehende Bodentextur. . #change  #textureexchange  #oldvsnew  #newvsold  #Level  #textures  #graphics  #gamegraphics  #textureresolution  #Adobe  #Photoshop7  #gamedesign  #leveldesign  #gamedevelopment  #gamedev  #indiegamedev  #indiedev  #gameproduction  #programminglife  #ghostworld3d2  #texturen  #grafiken  #texturaustausch  #vorhernachher