The fighting is getting intense over here (my character had been almost stabbed then poisoned all before we even rolled initiative), so I think adding a little rum toy beverage is called for.
Our first Call of Cthulhu game was the infamous "Haunting" scenario: investigating the cause of recent tragedies at the Corbitt house. There was plenty of investigation, interrogation, and even shooting our fellow investigators. It was surprising how effective the tension built. I never thought a jump scare would work so well! Primarily a session to learn a new game, I can't see using another system for mystery murder. Call of Cthulhu is just perfect for rpg horror. Has an rpg ever got your blood pumping in fear?
Not every adventurer can be a beautiful elf or shining paladin. For those more comely folks, magic comes to the rescue! #DungeonDrawingDudes brings us the a Cloak of Charisma! @dungeondoodles @ajarofbees @redjarojam @yeah_hunterhilton @bodieh #dungeonsanddragons#dnd
Played some Dungeons and Dragons 🐲 Are Rouge died this session. Cleric had no spells RIP. Our Warlock made bargained with the Rouge's demon Grandpa so she would be resurrected. We fought Dragon cultist , watched a giant kill a Adult White Dragon and we killed some vampires on the same day. #dungeonsanddragons#mountaindew#pringles#swedishfish#dots
First off, I'd like to apologize for not posting in a long while. I recently started a job that has me working about 80 hours a week and I felt too exhausted to post. So I'm determined to at least post a couple times a week until I have a better situation on that end.
Second, how brutal is too brutal? I've been recently thinking about a hardcore, brutal combat based campaign in a tribal Germanic setting. This also applies to other campaigns, especially survival and combat/gladiatorial style games.
Some players really don't care about the story. Some just want to crack some skulls open, and that's fine. Make sure the players know that party loyalty is key with these ones, otherwise they'll be at each others throats in a moment's notice.
Using things like injury tables, fragile weapons, low resources, hard hitting opponents. Those are some of the days of creating a harder combat situation for your players, though they aren't the most creative.
One thing I've always wanted to try is something like the nemesis system from Shadow of Mordor, with undefeated opponents growing stronger.
With survival games, it often comes down to the availability of resources and magic. How far do you push the characters? Is it all combat all the time or do you think that gets old fast?
Personally I wouldn't mind having a heavy combat game as long as there is a goal in mind; initial the tribes, establishing a kingdom, buying your freedom from the gladiator slave pits. Put a goal and players will generally go for it.
Do you like combat based campaigns? How do you make things challenging for your opponents? What kind of inspirations do you take when making "brutal" settings?
#dungeonsanddragons#fantasyroleplay#5e#tabletoproleplaying#tabletoprpg#dungeonmaster#rpg#d &d #fantasyroleplaying#d20
-Dungeons and Dragons Weekend-
Marina Ravarine and Tez. Marina is a Beast Master Ranger and Water Genasi. She is sister to Arkose, who was in my first D&D weekend. Her animal companion is Tez, a Bronze Dragon, currently in the wyrmling stage. Tez usually takes a cut of any treasure we find. This is @yourfilmfriendguin character.
“I made my master’s fighter kick a door in and then promptly face-plant the ground in front of a group of very confused cultists. The next adventurer in line then fell over my master’s prone body in much the same manner. The cleric and rogue both laughed.”